Houdini Game Jam 2020 submission
SpaceChase » Devlog
SpaceChase is our entry for Houdini Game Dev challenge 2020.
#HoudiniGameJam20
We created the project in Unreal Engine 4. Houdini is used for the generation of the canyon elements. There are 5 wall variation, 5 ground variation and 5 column variation we repeat in the whole level. Ships are modelled in Maya, textured in Mudbox. We used Photoshop and Illustrator for UI elements.
I would like to say thanks for my teammates for all their efforts along the week:
- Csilla Szegedi - 2D Art: concept art, UI design
- Gábor Szatmári - 3D Art: hero asset creation
- Tamas Zango - the IdeaGuy
- Bence Czanik (myself) - ProcGen environment & BluePrint hack
Files
SpaceChase1.zip 206 MB
Aug 21, 2020
Canyon_05.hiplc 622 kB
Aug 21, 2020
Houdini_CreateCanyonWall.mov 11 MB
Aug 21, 2020
Houdini_CanyonWallVersions.mp4 23 MB
Aug 21, 2020
HoudiniPrintScreen1.png 614 kB
Aug 21, 2020
HoudiniPrintScreen2.png 973 kB
Aug 21, 2020
HoudiniPrintScreen3.png 948 kB
Aug 21, 2020
Comments
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Nice work!
Thanks :):)